﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace YUtility.Data.Config {
    public abstract class DBBaseCfg {
        /// <summary>
        /// 初始化配置
        /// </summary>
        public abstract void InitDB();
        /// <summary>
        /// 释放配置内存
        /// </summary>
        public abstract void F_ReleaseDB();
    }
}

